![]() This is a precise but very time consuming process. Then start saving keyframes for every sound effect to create your desired speech (viewing a YouTube tutorial is highly recommended). It is also possible to lip sync manually by simply adding your model’s mouth positions to “Object Mode – Object Data – Shape Keys”. (Image: YOGYOG) Automatic Lip Syncing – Rhubarb Plugin However, for a 3D model face, for example, we would recommend using all positions described in the YouTube video by YOGYOG. For a simple 2D animation, four mouth positions may be sufficient. There are dozens of different mouth positions, each covering a particular sound: E, A, O, W, etc. Lip syncing seems to be one of the most difficult tasks in character/object animation. Automatic Lip Syncing – 3DPG Mouth Positions – Shapekeys There may be tools out there better suited for particular tasks, but I find it very convenient to have it all, designing, sculpting, etc., in a software that I am familiar with. Additionally, you can change the colors of the objects in various transitions. My most recent finds are animation rigs and armatures, tools that allow to create movement for any object you want, in a smooth and natural fashion. The more I use it, the more functionalities I discover. ![]()
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